Network rules · apply in every world

Rules and promises

Most servers promise anything and a month later nobody remembers. Here it is written down, what holds, and how you can check it.

What holds

Holds

Money does not buy you power

The NOLIFER Coins shop sells looks and premium only. For every single piece a script checks automatically that it grants no stats and no skills, if anyone added such an item, the generator would not build the shop at all.

Enchants, potions, buffs and a clean record are available only for medals from events. Those cannot be bought, only won.

Holds

Cosmetics are bound to the account

Nothing from the coin shop can be sold, dropped or handed over. That closes the money → coins → item → adena path that elsewhere turns into trading in game currency.

Holds

No wipes

The character you level stays here. The database is backed up every hour and an encrypted copy goes to a second machine in a different datacentre.

What you earn stays. Characters and their gear are never wiped.

Holds

Premium is convenience, not an edge

+20 % XP and SP, a golden nickname and six windows per IP. No items, no enchants, no better drop. Anyone who skips it is not one bit weaker in a fight.

Holds

Retail High Five

No custom items, no GM shop for players, no NPC buffer. Rates ×5 on XP and SP, drop ×2, quests ×2. Raid bosses stay at ×1.

What will never happen

Never

A GM does not play with you or against you

The game master does not help a clan, does not hand items to friends and does not step into a siege. Every command they run is logged and visible further down this page.

Never

We do not sell adena or gear

Neither directly nor through a middleman. Trading game currency for real money is a ban, for both sides.

Never

We do not fake how many we are

No fake players, no inflated numbers. The figure on the front page is the count of actually logged-in players; offline shops are counted separately.

GM action log

Read straight from the game server log, it cannot be written by hand. Browsing menus and opening windows is filtered out, only real actions remain. During the test run you can also see the server being set up.

WhenGMActionOn whom
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